Kae Learns in Public

Psychopomp and Circumstances: TTRPG work in progress

Setting

It's all fun and games until you die, which was last week, or maybe last century.

The living city changes. People grow, have families, move in, move away. You don't.

People die. Most are just a brief flicker before they go elsewhere. Some need help. Some, like you, get stuck. You have friends here.

There are things worse than ghosts in this space. There are people who break the rules, either intentionally or by accident. Each mystery solved brings you closer to your goal.

Inspirations

Truths of the World

Expand on the following questions to refine your setting.

What is your relationship to the living?

Your Gathering Place

Basic:

Supernatural:

Character Truths

Why do you solve mysteries?

Interacting with certain things gives you power. Pick one or two or make your own. Explain how it works.

Plot Hooks

The Goal/Entropy Bar

Spirits who linger too long in this realm gradually lose their personality and consciousness. Alternatively, spirits can move on or maintain themselves if certain conditions are met.

The goal/entropy score reflects the current state of your character's growth. This score starts at 5. At the end of a mystery, reflect on your character's actions and decide if they have been successful at moving forward in their goals. If the score reaches zero, the character becomes either a shade or revenant and is no longer playable. If the score reaches 10, the character has the option of moving on. Role play the consequences of either condition.

"Moving On"

Mortals die all the time. Most do not end up stuck in the spirit world, and many of those who do often disappear when certain conditions are met. The players and/or GM can work out the metaphysics and imagined special effects of the fiction. Some examples of potential plotline resolutions include:

In a solo game, tell the story you want to tell. In a multiplayer game, use lines and veils to ensure that everybody has a good time.

NPCs

In the Spirit World

In the Mortal Worlds

Curses

Outsiders

#homebrew rules #ttrpg #writing